I'd place it in the right corner, so that it's out of the way but isn't in a zone that's too busy with other information. 5 years to get there) Some of my first Starsector experiences involved this mod all the way back to when Starsector didn't even have a galaxy map. The ship itself is like advanced 40 DP Eagle with time acceleration ability. On Windows, it's in the installation directory. Controls are fully customizable. This means that Hyperspace storms will save you fuel, at the cost of supplies, since they're the only way to go above 20 speed (up to 30. 95 and doesn’t have Nexerelin, it will not work. Download: Manual; 0 of 0 File information. 1a] Autosave v1. Enjoy GraphicsLib is a mod package containing numerous graphical improvements, including a variety of effects plugins, a dynamic lighting engine, and a screen-space distortion shader. Removed extra crew bonus. If that doesn't work, type in "help" or "help conditions". Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. . 8. After each step, check to see if the problem is gone: 1. The dev said it would be too annoying to have your game paused by an autosave every 10 minutes or so (saving takes time, especially with mods). Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Premium Powerups Explore Gaming. Should be a text file. Others will be very happy to buy them from you. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. For the most part – for almost the entire part – I have been working on new game content since the last update. Best Starsector Mods Autosave. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. I tried downloading the autosave mod but every time I launch the game I get JSONObsect ["enableAutosaves"] is not a boolean. Included are a couple dozen ships and fighters, new skins, new modular weapons, and a bevy of unique IBB boss ships. close. zip in the save folder. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. Last updatedGo to starsector r/starsector. 20. Alex has said that there shouldn’t be too much issues with running mods from 0. This is the part where, Although you created another of the GREAT utility mods, like Combat radar or Autosave, I still have to make requests/Ask questions. Look for ways to increase income and reduce supply usage. 2b) folder 10KB. The payment processor looks a little janky but it is legit. aCobOfCornWithStyle • 8 mo. On Linux, it's in the starsector directory. 95. ago. Having weird stuff and secrets stashed away in the corners of the world is such an appealing idea for starsector, I love it. Hold the volume up (+) 3. I had some decent fun making this and hope you enjoy what came out of it. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. 0. Considering someone made a mod for Mount and Blade where the Factions flags are replaced with Hentai, i doubt Starsector is beyond the horny. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. . Low sustained damage output due to needing to regenerate charges. Subscribe to the channel here: are the Sindrian Fuel Company? In this video, we take a look at a Starsector meme mo. 8, the midline standard (was: 0. Went from a required reboot between battles to playing for 8 hours without much issue. Basicaly just googling update starsector to jre8 will find you all the steps and the needed version. This allows you to select a weapon group, which brings up the firing arcs/range, and then switch to a blank group to keep that range indicator on the field while leaving it on autofire. It used to be called Starfarer. 1. If you don't finish the tutorial, it bugs out and you'll never be able to get any quests at all. For when you want to buy me a cup of tea. Since the game is not on Steam or other stores the prices don't adapt to my country's actual income. . Best Starsector Modifications. r/starsector. ago. Find and fix vulnerabilities. 1a] Autosave v1. Robotic markets, captains, and administrators. TL;DR: More marines = more dead marines. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. videogame_asset My games. close. I thin. Codespaces. We're all a little spoiled there I think. We're all a little spoiled there I think. default as it was confusing new players Updated config loading logic to autopopulate any missing entries Updated autosave to use API’s cmdSave() instead of simulating keypresses 1. Updated to be compatible with Starsector 0. Current section. 4b instead of v2. Autosave-5-1-2b-1683408764. Show. Starsector 0. close. Go to 'Local'. Simply point it at your install directory, and it will pull up a list of all your mods, as well as any information included with them. ScalarTech Solutions is a small faction mod that came about by accident as part of the 10th Starsector AI Fleetbuilding Tournament. ago. Autosave by LazyWizard. On Linux, it's in the starsector directory. Intended as a reliable source and user of. It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Before that both are great. -Everything else - Kissa Mies. 2D RPG/Trade/Fleet Combat Game. Sort by. 1. It only has a -1% penalty due to isolation from other colonies. launch the game. About this mod. Mod page activity. You can press tab to switch to the tactical map, where you can see all your deployed ships. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. StarfarerLauncher - Starting Starsector 0. 96a - Now works in the campaign! Thanks Histidine! - Caps Lock for 2x speed-up in campaign - F1 for 6x. 2b…Open starsectorstarsector-coredatahullmodshull_mods. xml . If you want to enable autosaving, edit lw_autosave_settings. 95. Special mods is the "stronger" skill for super late game. It also finally introduce the musical themes composed by Mesotronik, that were made possible thanks to the contributions of all my generous patrons. You can then select which mod (s) you want to run with in the launcher. json Overview. 21 - kotlinx-coroutines: v1. AutoSave is a new feature available in Excel, Word, and PowerPoint for Microsoft 365 subscribers that saves your file automatically, every few seconds, as you work. Go to command tab and check your income. Every mod will need a Mod_Info. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. Download the archive for each and extract the contents to /starsector/mods. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. How to Install Mods in Starsector: video link. 95. Also, to improve performance of Starsector on Steam Deck, highly recommend increase the UMA Frame Buffer allocation: 1. 240 AI ship points means 50% boost up to -50%. 95. Removed skills changes. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. xml. Go to File then Save As. 4. Reduced shield efficiency to 0. 4. Combat Chatter 6. How to use: 1. 2D RPG/Trade/Fleet Combat GameOf course, what's desirable has similarly suffered drastic changes in Starsector as of 0. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. Combat Alarm Sounds - Adds warning sounds for various things in combat (ex. im really interested in 40k abandoned planets with awsome tech. 95 on the latest branch. Download: Manual; 0 of 0 File information. Instant dev environments. If you don't know what to use at the beginning of the game, you won't. 51K subscribers in the starsector community. on November 20, 2023, 08:40:35 AM. ago. Autosave. This mod has LunaSettings integration, but it is optional. PrintChatterChars: List all remembered officers and their current chatter character. Thanks Crimsteel for reporting a crash caused by TASC incompatibility with the latest version of IE! 8. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. Recommended for people with 8 GB of System RAM or more. Join a faction to gain useful support and represent them in war and peace, or start your own. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. Thank you all for making this mod the best it. json. ago. You can replace the JRE inside the Starsector folder (some people claim that switching from JRE7 to JRE8 has performance benefits), but you'd need to change a config setting to allow it and the game won't run with anything newer than Java 9. Starsector PSA #1: Your Ship's Bounds Polygon Is Too Detailed « 1 2 3. . Sometimes they even sound like characters from your favorite video games. scripts` to `org. For a full list of supported commands enter 'help' in the console. It'll ask for a 2560x1440p window, then the OS will resize the window to fit the titlebar/PopOS top panel. . exe in starsector/jre folder should also be set to High Performance. Autosave - By default, it reminds you to save. We even managed to do it without having to spend a bunch of story points. Starsector is a single-player sandbox style space role-playing game with strategic elements. crew gets paid 10 credits a month, might as well be slavery. ago. AI-RetrofitsV0. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Utilities. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. ago. Special thanks to; Vermy, Naggy, and the rest of the core team for helping this mod come true at last. 8. I don't have it at all. 95. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. All. I will be making this in four parts, one for each tree: Combat, Leadership, Technology, and Industry. 1). - Affects custom star systems with a "setLocation" by changing which constellations are considered closest to Core. 10 Added org. (90% or 60% or 30%) Retreat when the ship has exceeded its peak performance time. (and it barely took 2. 0. MutualExclusiveHullMod If you're overriding isApplicableToShip and applyEffectsAfterShipCreation, make sure to call super first for the library to do all the heavy weight lifting. It's much easier to pilot since there is almost no lag between pressing a button and the ship actually turning. 1, there were considerations for and against using the capital freighters/tankers such as the Atlas and Prometheus compared to their 2nd tier counterparts the Colossus and Phaeton notably for when fleets would approach their max size limits or if the player. : high flux, low hull, engines disabled etc. (Clear filters) Refine by category Clear. ago. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. If you need an unusual resolution, your best bet would be to use a smaller default window resolution (only fill part of your screen), or use full screen, and let your GPU do the scaling. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. 2 (released 2022-07-12) Mod, the choice for serious players seeking advanced features and customization options. Adds a configurable save reminder to Starsector, with optional autosaving. I checked and it isn't in starsector core and all the icon are replaced by java icon. 5. Diplomacy events see faction relationships changing over time. 1. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. Starsector ships with its own version of Java and doesn't touch your system's version. Version Checker now points to the right. json file. UAF's loyal fanbase and supporters for their amazing support and trying out. Reminds me of all the Company of Heroes 2 mods with custom nameplates and tank camo with hentai, so classy. Starsector. (and it barely took 2. creating Starsector Mods. That timer. Autosave: This mod automatically saves the game at regular intervals, preventing progress loss. Yeyeye boi Support The Channel: Twitch: Main Channel: Disc. Don't ask how it ended up on the other side of the sector, because I don't know either. Capture Officers and Crew allows you to enslave the crew from hostile ships after combat. -Everything else - Kissa Mies. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. Then, finally, click 'SaveGames'. Cari UI Lite 4. EnjoyGraphicsLib is a mod package containing numerous graphical improvements, including a variety of effects plugins, a dynamic lighting engine, and a screen-space distortion shader. 1. Extremely effective against fighters and, in the right circumstances, against exposed hull. You can also press the caps lock key to toggle fast mode at your leisure. 6. Endorsements. Ships will get hit, have high flux, pull back and then push forward again. k. You take the role of a space captain seeking fortune and glory however you choose. Endorsements. Alright. 12+ OF PAGSM) Let Phillip Andrada live out his true dream: Being the best damned Dictator Gas Station Manager on this side of the Persean Sector. . First, use the Create Save Game Object node to create an object based on your SaveGame class. autosave. Autosave (absolutely indispensable), Combat Chatter, Light Show. Loading a save with an autosave newer than the manual save, gives a prompt with a choice of either option. Captain's Log - Adds Intel entries for exploration stuff you've seen. Executor: Updated to be compatible with Starsector 0. But if you only have a few credits, just sacrifice 6 destroyers/frigates like kite class and the carrier will still be yours. ago. Yeyeye boi Support The Channel: Twitch: Main Channel: Disc. -Alex, David, and the rest, for the game itself and all vanilla assets. 1. Starsector has no autosaving whatsoever. For real though, best way to deal with Hostile Activity is to just ignore it completely. I feel no small amount of trepidation because this is both a change and it is a particular story about particular characters in a way the pure sandbox certainly isn’t. . If you force a different size (aspect ration), parts of the UI are arranged incorrectly, including outside of the window. The B button toggles the slow-down effect of phase systems. Requires latest LazyLib. Autosave This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. 1. if you die on your save, any save with that character cannot be loaded again, and when you die you get sent back to the main menu instead of teleported to some friendly space station. Combat Chatter - Ships talk about how the fight is going. Blood-thirsty pirates for some, ruthless slavers for others, treacherous spies for the rest. 4x Xyphos deal minimal damage but take care of all PD duty with ease. Planet Search by andylizi. close. Removed extra skill point scaling. While the More Officer Skills mod is very spammy in the log - I suspect it's logging any time a level gets applied to any officer anywhere including in generated AI fleets - I doubt it's actually the cause of your issues. Utilities. Version 1. Pick them up after. JAVA This change is also a placebo that won't affect the game's performance. Manual quicksave/quickload is something a player *will* end up doing/learning to do anyway. And I believe Starsector uses a rolling log file setup, so log files at about 50MB should be expected - that's not a log for one run of the. Contents. Last Update: 06 May 2023. So what you read there is now called "colonies", and "outposts" are still around as easy to set up gas stations. Choose your faction (or establish your own) and dominate the Sector!. : high flux, low hull, engines disabled etc. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post-processing APIs. LoggedMarines are used to perform raid operations. Also if a planet or station is raided is it possible for my storage to be looted?I currently have my VMparams set for 16GB ram, and starsector will soak up all of it until it crashes due to various leaks (Idk if its from the base game or from the abomination of a mod list I have) As for how much difference better hardware makes, my pc specs: 8700k @ 3. hullmods. search and find in the document. kandi ratings - Low support, No Bugs, No Vulnerabilities. _mortache • Ludd is Omega • 6 mo. Adding items is easy, just do the same as for editing supplies. Guidelines to Modding. Control-capslock toggles the game to run in as-fast-as-possible mode. Yes, go into your singleplayer files and rename it. The first place were I'm obligated to recomend is the Mod Index on the official forums, and the three first mods I need to recomend are LazyLib, MagicLib and GraphicsLib, the first two are used by most mod makers as a way to create mods faster, and the latter is. It used to be called Starfarer. This here. Once in the game, you can summon the console with control+backspace and enter your commands. : high flux, low hull, engines disabled etc. I think the main rationale is that saving can be quite slow (especially when you are far into a campaign with several mods installed) and. Version 3. 1b (INCOMPATIBLE WITH V0. 1. Detailed Combat Results by Nick XR. Codespaces. While they do keep changing, I thought I'd make. For example: Code. I’d like to take a moment to talk about the development of narratives in the last update, and maybe in the game in general. 0 International License. 7. Was playing just fine yesterday, today I load my save and about 10% of the loading bar I get this, it is NOT the first time I get my save corrupted randomly, I've lost a lot of progress in the last few months thanks to this stupid bug: [Modded gameplay by the way, works fine until it randomly doesn't ] Spoiler. Refine results Found 8 results. I believe this leaves four energy mounts empty. Turn off your Deck. at the launch menu, enable the mods. Tools, guides, and other resources. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!It feels so good to eventually figure out how to destroy the remnant fleets. This update is required to ensure compatibility with the newest MagicLib. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. Fuel. 96a version of Illustrated Entities. But from most of the replies here, it seems like 0. The only other mods I have are skilled up and version checker. An efficient long-range weapon with high burst damage. . 2 (released 2022-07-12) Mod, the choice for serious players seeking advanced features and customization. For more information on a specific. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. Usually after the final set of patch notes come out, the update drops shortly after. 1a – Updated mod description with the default controls – Added option to suppress indicator messages. You play it as you would play an Onslaught, except at slightly longer range. Well, the solution to my car leaking is to just keep adding oil. Other things can help too, but even with ~20 colonies and 9 in a single system and lots of big battles/large fleets it's working great for me. I wouldn't hold it against the game not having an autosave at all. Uploaded: 12 Dec 2018 . Sabot. 2. 277. Combat Alarm Sounds - Adds warning sounds for various things in combat (ex. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. ). It used to be called Starfarer. 4. starsector + autosave blackrock driveyards combat chatter common radar laziylib nexerelin shadowyards mayorate upgraded rotary weapons musiclib shaderlib my system idles with 900mb ram in use, so i thought reserving 3gb would be no problem. Yes. – “saveAsCopy”, if enabled, every autosave creates a new save Removed autosave_settings. 420 votes, 13 comments. Re-ran the benchmark, same results. fs. After a big build-up of the Starsector video game, how would you feel If I say this game does not even have an autosave feature? That would be shocking, right? When I played Starsector for the first time, I didn’t notice if there is any auto save feature or not. Continue Reading [Starsector Mods][0. Packages. Endorsements. ). e. ago. Combat Chatter - Ships talk about how the fight is going. Captain's Log - Adds Intel entries for exploration stuff you've seen. Mod Authors: v1. saves="C:UsersRobSavesStarsector". json. json file. After that, it collapses, making it single-use. Diable Avionics, 2.